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- on mouseDown
- puppetSound("floop.s")
- updateStage()
- autoHilite()
- wait(5)
- puppetSound(0)
- end
-
- on action
- set the timeoutLapsed to 0
- set temp3 to the name of cast the castNum of sprite 3
- set temp5 to the name of cast the castNum of sprite 5
- set temp7 to the name of cast the castNum of sprite 7
- if (temp3 = temp5) and (temp5 = temp7) then
- set the timeoutLapsed to 0
- set the timeoutScript to "dialogBox"
- set the timeoutLength to 600
- dialogBox()
- else
- repeat while soundBusy(1)
- end repeat
- wait(20)
- puppetSound("pluk.s")
- updateStage()
- end if
- end
-